Katamari Knockoff - Working Title

Weird Stretchy Problem on Instantiate > SetParent with Prefabs https://answers.unity.com/questions/868484/why-is-instantiated-objects-scale-changing.html Super weird stretchy problem when objects were made using Instantiate/SetParent. It turns out this is a change in unity 5.5 where a bool is needed with SetParent. problem 1 instance.transform.SetParent(transform); no problem 1 instance.transform.SetParent(transform, false); Moving things to the player once they’ve stuck Random.onUnitSphere doesn’t do what I want This makes things crazy. Physics....

December 6, 2018

Unnamed Sim Game Dev  [draft]

Mapping controller buttons (0 = “joystick button 0”, etc) 0 : a 1 : b 2 : x 3 : y 4 : L1 5 : R1 6 : - 7 : + 8 : L3 9 : R3 3rd axis (Joysticks and Scrollwheel) : LT/RT (L2/R2) 4th : right stick horizontal 5th : right stick vertical 6th : dpad horizontal 7th : dpad vertical https://docs.unity3d.com/ScriptReference/Input.GetAxis.html “To add a new input, add 1 to the number in the Size field....

November 12, 2018

Math in 3D Space and Other Travails

A capsule with silly eyes What happens when you ignore rotation because your game object is perfectly symmetrical and then you add eyes to it? This! From 2D to 3D I’ve had a few challenges converting my village sim from 2D to 3D. The main difference has been switching from translation-based movement to physics-based movement. To give an object physical properties, you attach a Rigidbody. This has settings for drag and gravity forces....

November 5, 2018