No Sleep Just Cake: Zero to Sermon in One Week  [draft]

General guidelines for efficient use of time: Don’t rest except to reset the exhaustion debuff. If you plan your cake production right, you should have enough after the 2nd day to never rest, then start cranking out carrot fillets along with cakes when your garden starts producing. Sell stones for money right away Later, sell simple iron bits to the blacksmith for money Later, sell bronze and silver star wine to the innkeeper and gold star wine to the merchant for money Don’t get too excited about resurrecting zombies to help you....

November 16, 2018

Graveyard Keeper Buried My Free Time But I Have No Regrets

Corpse feng shui This is the first time in my life where corpse quality is my #1 priority. Graveyard Keeper was a good experience overall. It hooked me in all of the right ways and the trickles of progress were enough of a dopamine hit to make me lose sleep and cause my family undue stress with my general unavailability. SPOILERS AHEAD Real moral ambiguity without any real consequence Harvest corpse meat....

November 10, 2018

Fishing Analysis of Resource Sim Games  [draft]

games terraria craft the world graveyard keeper stardew valley banished deiland my time at portia battle chasers difficulty/annoyance of fishing vs value gained Game Difficulty Value Complexity Appeal Ignorable Terraria low Craft the World low Graveyard Keeper ridiculous Stardew Valley middling with a progression curve Banished low Deiland medium My Time at Portia don’t know Battle Chasers medium terraria: difficulty: low value: high complexity: low appeal: yes, in its simplicity ignorable: no, rare fishing-only equipment and potion materials craft the world: difficulty: low value: medium complexity: low appeal: sure?...

November 7, 2018

Twinstick Firing in Robotron

Planning More gamepad updates today. This time, specifically for Robotron. I plan to integrate the controls pausing and twinstick shooting. Pause updates Updated pause to handle both spacebar and the + key. I should probably find an XBox controller and see if the indices of those buttons are the same as the X-input (they should be; the indices don’t change between D- and X-input, only the dPad location does, and X-input includes a few extra buttons....

March 14, 2018

Claire: Extended Cut

It starts out deliciously creepy. Every kid’s afraid of that thing in the shadowy corner in the middle of the night. So they huddle under the covers and pretend it’s not there but they know it’s there. When the game asked me to choose between call for Mom and Dad, hide under the covers, or get out of bed, I cowered under the covers! There’s something foggy/cloudy in front of the window!...

March 8, 2018

Thoughts on Multiplayer and Matchmaking

Thoughts on Multiplayer and Matchmaking More streamlined matchmaking equals a less meaningful social experience. Matchmaking allows for a much higher number of unique inputs, but many games that use it lack any meaningful social aspect, since there’s no actual teamwork required. There’s no real strategy, just general patterns to follow. There are no real shared stakes. Show up and hit Triangle to win. Playing alone together. Multiplayer solitaire. Maybe these aren’t the goals of matchmaking systems, but matching only for the sake of increasing the variability, and therefore the opportunity for a unique experience may not necessarily increase the quality of those experiences....

February 28, 2018

Monster Hunter Review - Tedious Gameplay Elements

Monster Hunter World removes a lot of the tedium of previous titles in the genre Capcom did a wonderful job addressing complaints about gameplay elements from previous installments that didn’t add value to the experience. This host of improvements makes the gameplay much more seamless and lowers the barrier to entry for new players. No more tedious utility item management You no longer have to keep track of, and use up inventory spaces on, whetstones, pickaxes, or bugnets....

January 28, 2018

How I Learned Japanese by Playing Stardew Valley  [draft]

found common symbols between ores and bars (iron, copper, gold) and tools (replace iron with steel). iron, copper, and steel have very similar symbols; they look like something shiny under a hill, followed by another shape. Copper and steel 2nd symbol looks similar, but the shape inside the container is different. Don’t really see similarities between those and iron’s second symbol. Gold is different entirely. It looks like a little shrine, or a slightly different shape under the hill....

January 15, 2018

Installing Terrarium: An Open Source Terraria Clone

Earlier today, I thought: “Man, Terraria sure is a great game. I should make a clone.” Then later today, I thought: “Wait, somebody probably already did that.” And, lo! An open source Terraria clone: Terrarium! But man, I have to install so many dependencies. This kind of thing is a drag. I just want to try it out. Fortunately, the instructions were pretty good. Following the instructions in BUILDING.md, first I installed MinGW and Allegro....

September 23, 2017

Terraria: A Home of My Own and Other Exciting Activities

I find myself in a barren landscape, with a strange fellow staring at me. I guess I’ll… build a house? Deforestation, Pillaging, and Explosives! Your First Day Target Items wood wooden sword slime torches rope workbench wood walls wood doors Extra Items mushrooms sand clay stone (20) furnace cobweb (20) Environment Control 101 We begin with your everyday deforestation. Hack down all the trees in your immediate vicinity....

September 14, 2017