Graveyard Keeper 100 Day Challenge  [draft]

Look at general guidelines in one week to cake guide High level goals/milestones establish faith flow sermon by first Sunday DON’T SPEND FAITH TO STUDY. Make hemp rope and conicals for blues. Save faith for snake/key, to get first zombie asap max out church quality writing prayer gold star faith prayer pretty much ignore graveyard and corpse quality stuff altogether after church level 2; hack out the important bits and burn them for ash merchant questline bumrush - don’t squander money, optimize for sales buy only 2~ grape seeds per week wine is a trap pre-business, don’t overdo it don’t do things like buy a ton of blue point books/ink/paper, better off investing in hemp seeds for rope-making blues sell stones (Cory) and wood bits (Tress) and flour (farmer) clotho materials and extra garden seeds (after first batch; they should multiply when you start using quality fertilizer I, at tier I alchemy) can wait unlock store asap focus on maximizing flitch/nail production to sell crates in store; once you get your second zombie, this can be entirely automated, just have to manage log and iron bar acquisition Quest sequence calendar https://docs....

November 19, 2018

No Sleep Just Cake: Zero to Sermon in One Week  [draft]

General guidelines for efficient use of time: Don’t rest except to reset the exhaustion debuff. If you plan your cake production right, you should have enough after the 2nd day to never rest, then start cranking out carrot fillets along with cakes when your garden starts producing. Sell stones for money right away Later, sell simple iron bits to the blacksmith for money Later, sell bronze and silver star wine to the innkeeper and gold star wine to the merchant for money Don’t get too excited about resurrecting zombies to help you....

November 16, 2018

Graveyard Keeper Buried My Free Time But I Have No Regrets

Corpse feng shui This is the first time in my life where corpse quality is my #1 priority. Graveyard Keeper was a good experience overall. It hooked me in all of the right ways and the trickles of progress were enough of a dopamine hit to make me lose sleep and cause my family undue stress with my general unavailability. SPOILERS AHEAD Real moral ambiguity without any real consequence Harvest corpse meat....

November 10, 2018

Claire: Extended Cut

It starts out deliciously creepy. Every kid’s afraid of that thing in the shadowy corner in the middle of the night. So they huddle under the covers and pretend it’s not there but they know it’s there. When the game asked me to choose between call for Mom and Dad, hide under the covers, or get out of bed, I cowered under the covers! There’s something foggy/cloudy in front of the window!...

March 8, 2018

Thoughts on Multiplayer and Matchmaking

Thoughts on Multiplayer and Matchmaking More streamlined matchmaking equals a less meaningful social experience. Matchmaking allows for a much higher number of unique inputs, but many games that use it lack any meaningful social aspect, since there’s no actual teamwork required. There’s no real strategy, just general patterns to follow. There are no real shared stakes. Show up and hit Triangle to win. Playing alone together. Multiplayer solitaire. Maybe these aren’t the goals of matchmaking systems, but matching only for the sake of increasing the variability, and therefore the opportunity for a unique experience may not necessarily increase the quality of those experiences....

February 28, 2018

Monster Hunter Review - Tedious Gameplay Elements

Monster Hunter World removes a lot of the tedium of previous titles in the genre Capcom did a wonderful job addressing complaints about gameplay elements from previous installments that didn’t add value to the experience. This host of improvements makes the gameplay much more seamless and lowers the barrier to entry for new players. No more tedious utility item management You no longer have to keep track of, and use up inventory spaces on, whetstones, pickaxes, or bugnets....

January 28, 2018

How I Learned Japanese by Playing Stardew Valley  [draft]

found common symbols between ores and bars (iron, copper, gold) and tools (replace iron with steel). iron, copper, and steel have very similar symbols; they look like something shiny under a hill, followed by another shape. Copper and steel 2nd symbol looks similar, but the shape inside the container is different. Don’t really see similarities between those and iron’s second symbol. Gold is different entirely. It looks like a little shrine, or a slightly different shape under the hill....

January 15, 2018