Weird Stretchy Problem on Instantiate > SetParent with Prefabs
https://answers.unity.com/questions/868484/why-is-instantiated-objects-scale-changing.html
Super weird stretchy problem when objects were made using Instantiate/SetParent. It turns out this is a change in unity 5.5 where a bool is needed with SetParent.
problem
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no problem
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Moving things to the player once they’ve stuck
Random.onUnitSphere doesn’t do what I want
This makes things crazy.
Physics.ClosestPoint seems to do what I want.
Now to only have it operate on things stuck to the player.
Added this to control attached toggle:
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Now in PlayerController.DoPickup:
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Then in ThingCondenser:
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Attached ThingCondenser and ThingToggler to all of the flower prefabs, and we’re in business.
More things
Microphones. Because.
Also, microphone bowling.