Nope, none left
dude, graveyard keeper arbitrary goal has probably evolved too far
- i’m doing math on efficiency of making one thing over another for maximum profit
- i’ve got 4 blog posts in progress talking about what to ignore and what to bumrush, and what kind of milestones to hit for certain production targets
- ok, one talking about that
- one about the specific church unlock in < 6 days bumrush
- one about general reactions to the game as a normal person
- like, seriously considering a gantt chart, right now the quest sequence is in calendar form
- and still not sure game win in < 100 days is possible
- I think I’m ahead of the crisis curve, then schedule slip because I’m the facilitator of all these conversations that characters just aren’t available for
- I think I’m clever for ignoring the garden and grapes, then it bites me in the ass and causes a 3 week delay in the inquisitor quests which gates 2 other questlines
- Though now that I think harder, I realize i can solve that by just buying wine, but that’s a short term solution, and a larger setback in the game progress as a whole, because money is the biggest blocker