Look at general guidelines in one week to cake guide

High level goals/milestones

  • establish faith flow
    • sermon by first Sunday
    • DON’T SPEND FAITH TO STUDY. Make hemp rope and conicals for blues. Save faith for snake/key, to get first zombie asap
    • max out church quality
    • writing prayer
    • gold star faith prayer
    • pretty much ignore graveyard and corpse quality stuff altogether after church level 2; hack out the important bits and burn them for ash
  • merchant questline bumrush - don’t squander money, optimize for sales
    • buy only 2~ grape seeds per week
    • wine is a trap pre-business, don’t overdo it
    • don’t do things like buy a ton of blue point books/ink/paper, better off investing in hemp seeds for rope-making blues
    • sell stones (Cory) and wood bits (Tress) and flour (farmer)
    • clotho materials and extra garden seeds (after first batch; they should multiply when you start using quality fertilizer I, at tier I alchemy) can wait
    • unlock store asap
    • focus on maximizing flitch/nail production to sell crates in store; once you get your second zombie, this can be entirely automated, just have to manage log and iron bar acquisition

Quest sequence calendar

Day milestones

  • church by day 7

Key gates/blockers

  • dungeon
    • early
      • bats and such, level 2~
    • leather armor and first sword upgrade
      • bugs, level 3~
  • wood
    • get woodcutter
  • iron
    • unlock quarry area
    • get smithing perks
  • money
    • sell stone, carrot slices, flour
  • not buying enough crops
    • carrots for energy/corpses
    • onions for burgers
    • grapes for wine
    • hops for beers
  • ignoring church for too long
    • cycle should be 3 > 6 > 6 > 8 > 8 > 14 > 28, 28 faith by week 7 (gold star faith sermon, level 2 church, 50 quality)
  • not having enough materials to keep up with 10 crates a week, or exhausting metal supply to keep up and delaying other progress
    • 2 flitch (3.33 logs)
    • 1 nail (0.167 -> 0.125 bars) (1.67 -> 1.25 bars/week)
    • goods
      • 7 fancy metal bits (2.33 -> 1.75 bars for simple, 3.5 -> 2.33 bars for complex)
        • iron ore
          • 0.167 + 2.33 + 3.50 = 5.997 (b/f smith perk) - 60 iron bars!
          • 0.125 + 1.75 + 2.33 = 4.205 (a/f smith perk) - 42 iron bars!
    • OR, 32 nails (5.33 -> 4 bars) - 53.3 > 40 iron bars!
      • so, always make nails
    • OR, possibly use ceramic jugs (50 jugs takes 50 bowls, which needs 19 clay, and zombie can do all the work)
    • OR, possibly use porcelain pitcher (8 jugs, 2 white powder - 1 bone or limestone)
      • limited by corpse/limestone supply, and needs alchemy grinder, and furnace capacity is low

Productivity milestones