games
- terraria
- craft the world
- graveyard keeper
- stardew valley
- banished
- deiland
- my time at portia
- battle chasers
difficulty/annoyance of fishing vs value gained
Game | Difficulty | Value | Complexity | Appeal | Ignorable |
---|---|---|---|---|---|
Terraria | low | ||||
Craft the World | low | ||||
Graveyard Keeper | ridiculous | ||||
Stardew Valley | middling with a progression curve | ||||
Banished | low | ||||
Deiland | medium | ||||
My Time at Portia | don’t know | ||||
Battle Chasers | medium |
- terraria: difficulty: low value: high complexity: low appeal: yes, in its simplicity ignorable: no, rare fishing-only equipment and potion materials
- craft the world: difficulty: low value: medium complexity: low appeal: sure? the dwarves seem to enjoy it ignorable: yes, can buy fish
- graveyard keeper: difficulty: ridiculous value: none complexity: high appeal: high complexity is a turnoff, but it looks really well thought-out ignorable: yes, can buy fish
- stardew valley: difficulty: middling with a progression curve value: medium complexity: medium appeal: moderate ignorable: maybe? fish are harder to buy and their availability is random; some are needed for completing the game
- banished: difficulty: low value: medium complexity: low appeal: your citizens are healthier with food variety and you can drive them harder, mwuahaha ignorable: yes, can buy fish
- deiland: difficulty: medium value: low complexity: low appeal: the system is uncessecarily twitch-difficult with random contextual button pushes. I’m too old for that crap. ignorable: maybe
- my time at portia: difficulty: don’t know value: none complexity: don’t know appeal: rather punch llamas ignorable: yes, can buy fish
- battle chasers: difficulty: medium value: medium complexity: medium appeal: low, because you have to take breaks from smashing faces, and the dungeons are already tedious enough ignorable: maybe not, something about upgrades